WISDOM-INSPIRED DESIRABLES
"THE PAWN IS NOT GOOD OR BAD BECAUSE IT MAKES NO DECISIONS."
SUMSAJE
LONG AGO
"THE PAWN IS NOT ITSELF, IT IS WHOEVER IT IS BEING USED BY. THAT IS WHY THE PAWN IS FACELESS."
SUMSAJE
LONG AGO
"THE PAWN DOES NOT MOVE. IT IS ONLY MOVED. BE NOT THIS WAY. BE NO PAWN."
SUMSAJE
LONG AGO

THE NOPAUNE WAY
In chess, it is well-known that the pawn is the smallest, least valuable, and least powerful of all of the pieces on the chess board. Within the game, the pawns are routinely sacrificed to benefit the more powerful pieces - like the king, or the queen.
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For this reason, the pawns are routinely tricked, set-up, and/or captured. They are ill-equipped for the situations they face, and can do very little to defend themselves, especially when alone.

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Similarly, in The Game of Life, the pawns are the people who are often manipulated, misused, and taken advantage of by the other members of society.
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This being true, the pawn must learn while attempting to retain some good nature.
It's a good thing that Life isn't as restrictive as a board game.
We can relearn, we can rethink, we can question, and we can maneuver in unexpected ways.
Travel outside of the games.
MAKE YOUR OWN MOVES.